Monday, December 7, 2009

Psychedelic Prelude



Link: Frank King | Drawn & Quarterly

Sunday, December 6, 2009

something to keep you warm on those wintery nights...



Previously: sadness never sounded so good...

MAKE YOUR OWN SUPERCOMPUTER


(from Spectre Group)

PLAYSTATION 3 MODIFICATION TUTORIAL

http://www.ps3cluster.umassd.edu/
http://www.xbox360forum.com/forum/chit-chat/87640-scientists-use-ps3s-create-supercomputer.html

Computer hobbyists and researchers take note: two U.S. scientists have created a step-by-step guide on how to build a supercomputer using multiple PlayStation 3 video-game consoles. The instructional guide, posted this week online at ps3cluster.org, allows users with some programming knowledge to install a version of the open-source operating system Linux on the video consoles and connect a number of consoles into a computing cluster or grid. The two researchers say the guide could provide scientists with another, cheaper alternative to renting time on supercomputers to run their simulations.

University of Massachusetts Dartmouth physics professor Gaurav Khanna first built the cluster a year ago to run his simulations estimating the gravitational waves produced when two black holes merged. Frustrated with the cost of renting time on supercomputers, which he said can cost as much as $5,000 to run a 5,000-hour simulation, Khanna decided to set up his own computer cluster using PS3s, which had both a powerful processor developed by Sony, IBM and Toshiba, but also an open platform that allows different system software to run on it. PlayStation 3 systems retail for about $400 Cdn. On the how-to-guide Khanna says the eight-console cluster is roughly comparable in speed to a 200 node IBM Blue Gene supercomputer. Khanna says his research now runs using a cluster of 16 PS3s. The fastest supercomputer in the world, IBM’s Roadrunner supercomputer at Los Alamos National Laboratory, has 3,250 nodes and is capable of 1.105 petaflops, or 1.105 quadrillion floating point operations per second, about 100,000 times faster than a home computer.

Massachusetts Dartmouth computer scientist Chris Poulin, who co-wrote the instructional manual with Khanna, wouldn’t reveal the number of flops the system can achieve, but said anecdotally the cluster has allowed him to run simulations in hours that used to take days on a powerful server computer. Khanna’s not the first researcher to use PS3s to simulate the effects of a supercomputer. The University of Stanford’s Folding at Home project allows people to help with research into how proteins self-assemble — or fold — by downloading software onto their home PS3s, creating a virtual supercomputer. Their research is currently targeting proteins relevant to diseases such as Alzheimer’s and Huntington’s disease. But the guide posted by Khanna and Poulin is the first that might allow someone to set up a supercomputer in their own home.

Poulin said there are two major practical issues, however, that might limit the practicality of a PS3 cluster supercomputer. The first issue is power. He said the video-game consoles use about 200 to 300 watts per unit, so finding a room that could hook up eight of the consoles might be an issue for hobbyists, he says. “I think if you put four or more than four of the systems on one plug you’d probably blow a fuse,” Poulin told CBC News. The second issue is memory. The console has only 256 MB of RAM, far less than most personal computers available now. Poulin said that while the low memory wouldn’t be a problem for straightforward computations, running multiple simulations or programs could tax the system. As a result, simulations running on the cluster would have to be tailored to consider the cluster’s memory limitations. Poulin said he hopes the project will help open doors to more partnerships between industry and universities that will lead to better access to supercomputing power. “That’s ultimately the goal here,” he said. “We want to make things easier, no matter what kind of supercomputer you are using.”

Link: PlayStation 3 Gravity Grid

dream box.



Galaxie 500
4xCD - Rykodisc (1st January 1996)

Produced & engineered by Kramer at Noise New York, 1988. Except Walking Song, The Other Side, On The Floor recorded by Perkin Barnes at 6/8 Studio 1987 and Rain/Don't Let Our Youth Go To Waste recorded live at CBGB's (sound by Kramer), 1988 Remastered by Kramer and Alan Douches, 1996.

Galaxie 500 contains all three nearly-impossible-to-find albums with bonus tracks galore, videos, detailed liner notes, and a fourth disc of rarities entitled Uncollected Galaxie 500. The program begins with the skeletal beauty of "Tugboat," Galaxie's first 45 release for the Aurora label, traverses through wildly dreamy album out-takes (all of which have been remastered by New York producer Kramer) and culminates with the box set's fourth disc. Comprised entirely of tracks of outrageous rarity -- the Caff 45, one of the bonus tracks from the European press of their debut album, and previously unreleased demos -- the material on this fourth disc (and even rumors of it) has driven collectors to twitching distraction.

Includes the videos for Tugboat, When Will You Come Home, Fourth of July and Blue Thunder all directed by Sergio Huidor (1988-90). Tenor sax on Decomposing Trees and Blue Thunder by Ralph Carney. Cheap organ on Isn't It A Pity by Kramer. Mirage and cheap flute by Kramer. Backing vocals by Kramer and Krukowski. Guitar on Rain/Don't Let Our Youth Go To Waste by Dave Rick. Art by bassist Naomi Yang, a 48-page booklet with essays by each of the members, unpublished photos and reproductions of Galaxie 500 ephemera round out this lovingly-assembled tome.
Out of print.


Link: A head full of wishes

“The most concrete emblem of every economic cycle is the dump...”


Gomorrah: Terminal Beach
BY CHUCK STEPHENS

“The most concrete emblem of every economic cycle is the dump,” writes Naples native and best-selling Italian muckraker Roberto Saviano somewhere near the conclusion of his extraordinary 2006 “nonfiction novel” Gomorrah, a seethingly cogent and literarily constructed indictment of the Camorra, Italy’s largest organized crime syndicate. Far older and much more widespread than the country’s other Mafia networks, the Cosa Nostra and the ’Ndrangheta, the Naples-based Camorra—or “the system,” as it is often simply referred to—is the machine that drives most of Italy’s (and, increasingly, the world’s) organized crime, and much of the country’s illicit and licit economies. Drugs, high-fashion textiles, weapons, construction, shipping, and waste management “solutions”—all these and more fall under the Camorra’s voracious and remorseless purview, but for Saviano, who has spent years studying and explicating the organization’s relentlessly lethal economic turbine, it is only by pawing through the contaminated landfills and human detritus the system leaves in its wake that one can truly come to grips with the devastation inherent in its design. For the Camorra, Saviano mordantly suggests, the dump is like a garden: a kind of upside-down Eden, profitably sown with poisoned industrial sludge, watered with the sweat and blood of those who work and struggle to survive within it, and fertilized with the bodies of anyone who might foolishly stand in its way.

Saviano’s Gomorrah quickly became a runaway hit in Italy (with more than a million copies sold domestically, and translated into more than thirty-three languages) and made headlines around the world. But for the author, the price of success has been high: since October of 2006, Saviano has been obliged to live under police protection, even as his neojournalistic masterpiece has gone on to become one of the most highly acclaimed and enthusiastically received Italian films in recent times. For their cinematic adaptation, director Matteo Garrone and a small garrison of screenwriters distilled Saviano’s fantastically digressive and often brilliantly nonlinear rhizomatic sprawl into five tersely told narrative threads, touching on every tentacle of the Camorra’s slimy socioeconomic reach: from the moral and material strains suffered by the haute couture master tailor Pasquale, who risks his life for a few fleeting moments of hard-won professional respect, and the automatic-weapon-powered rites of passage undertaken by the puny Ciro and Marco, a pair of doomed Scarface wannabes, to the hapless vulnerability of the sunken-eyed bagman Don Ciro, the corrupting of the androgynous, prepubescent camorrista-in-waiting Totò, and finally, the central antagonism between Italian box-office star Toni Servillo’s toxic waste management specialist, the dapper, despicable Franco, and his young protégé, Roberto, the film’s moral conscience and a stand-in for Saviano. Garrone weaves these stories together in a series of artfully designed and almost inevitably brutal set pieces, cannily encasing them in the sounds of Naples’s propulsively danceable, neomelodic music. The result is a blisteringly modern tale of organized tyranny and disorganized human chaos, in which each of the story’s strands accrues the timelessness and ineluctable gravity of a passion play or parable. And yet this is no biblical Gomorrah: with no God in sight to punish the wicked, Garrone, like Saviano, sees all too well the ways that the wicked of southern Italy’s Campania region have developed instead a system for annihilating themselves, one freshly rotting corpse and chemically contaminated county at a time.

The Camorra has a long history of intimate interconnectedness with the movies. As cinematic subject matter in Italian films with cultural pretensions both high and low, its widescreen swath is broad and varied, cutting in the space of a single year from Giuseppe Tornatore’s well-regarded 1986 debut, the psychological study Il camorrista (with a savage, anguished Ben Gazzara as real-life 1970s Nuova Camorra Organizzata founder and long-imprisoned boss Raffaele Cutolo), to Lina Wertmuller’s less fondly remembered foray into gender warfare Camorra: A Story of Streets, Women, and Crime (with Harvey Keitel as a fictionalized camorrista Casanova). Numerous “guappo” revenge potboilers and hard-boiled Italian action flicks from the 1970s and earlier have taken the Campania underworld as their backdrop; there was even a silent Italian short called La camorra napoletana produced as far back as 1906. (The Camorra itself dates back further still, to at least the 1700s, well over a hundred years before the first ancestors of the Sicilian Cosa Nostra, cinematic or otherwise, began to appear.)

And like the Mafia in Manhattan and the yakuza in Japan, so too does the Camorra maintain a kind of symbiotic semiotic steady state with its local and international cinematic counterparts. After all, gangsters the world over have been consulting the cinema for tips on sartorial style, bad-boy attitude, and other tough-guy affectations since D. W. Griffith worked at Biograph, and Saviano carefully details the extent to which various factions within the Camorra have long modeled their manners and mansions on the shadow selves they adore on-screen. From the kingpin who commissioned a villa à la that of Scarface’s Tony Montana (Saviano visited the ruins of the place, known by locals simply as Hollywood, after the owner’s downfall, and celebrated the occasion by pissing into the raised bathtub in the center of the living room) to the godmothers whose cadres of bodyguards sport facsimiles of Uma Thurman’s fluorescent yellow racing togs from Kill Bill, the mob seems married to the movies. And yet for all of the Camorra’s real-life infatuations with the silver screen—never mind all the critical ink that’s been spilled over Gomorrah as a kind of cinematically deglamorized anti-Godfather—Garrone’s pithy and deeply cinephilic adaptation of Saviano’s exposé nevertheless succeeds in twisting and blurring the line between “the system” and the cinema more sublimely and insuperably still.

Though Garrone trained and worked for a decade as a painter before turning to filmmaking (and has, in interviews, allowed that the paintings of Francis Bacon, so “animalistic and carnal,” may have had a decisive impact on the look of Gomorrah), his cinema has long displayed a sensitivity to its film-historical antecedents—the homoneurotic and patently Hitchcockian Psycho-drama of 2002’s The Embalmer (about a diminutive, Camorra-affiliated taxidermist with designs on stuffing the hunky assistant he’s just hired), the Pasolinian profusion of amorous, alchemical, and anorectic excesses in 2004’s First Love—that clearly reveals a cineaste at heart. That Garrone would bring a sophisticated range of cinematic references to Gomorrah was a given—reinventing, for example, Alex Rocco’s barbershop demise in The Godfather in a palette of irradiated blues for the tanning parlor massacre with which Gomorrah begins, and admitting to a fondness for the visual similarities between the grotty (and since razed) housing project cum open-air drug bazaar in Scampia where much of his film is set and the dystopian pyramidal palaces and warrenlike street-level neon-ariums into which Blade Runner progressively descends. “I thought it could be science fiction,” Garrone says of first reading Saviano’s book, which in parts paints southern Italy as a mountain of refuse taller than Everest, festering and oozing like some toxic Vesuvius on the far side of a desiccated moon. Science fiction or cosmic comedy? Perhaps both, as nothing in the film is as deliriously deadpan in its Alphaville-ian absurdity as the moment when Franco and Roberto emerge from a cordoned-off cargo container dressed in space-suit-like hazmat gear, after inspecting and okaying the boxcar’s ominous contents: “Humanitarian Aid.”

But while Gomorrah might seem in many respects worlds, if not future worlds, away from the rubble-strewn postwar verisimilitudes of Italian neorealism, Garrone begged to differ when he told Cinéaste in a 2008 interview that in fact his “main point of reference for Gomorrah was not a Mafia movie but a war movie—Rossellini’s Paisan.” From Rossellini’s masterpiece Garrone readily admits to borrowing both Gomorrah’s episodic structure and—in collaboration with his longtime cinematographer, Marco Onorato (whose airlessly tight close-ups and endless tracking-shot pursuits at times owe an equal debt to the brothers Dardennes’ breathlessly mobile and forward-rushing realism)—the mandate to “follow [his] characters without judging them.” Indeed, the more one looks for mementos of Italianate cinephilia in Gomorrah, the more one is rewarded: here, a statue of a saint being lowered by winch during what appears to be an apartment dweller’s eviction, as if to signal the arrival of a post-Fellini mala vita; there, an endless stretch of beach, soon to be bloodstained and then bulldozed into a burial ground, as if Antonioni’s Red Desert had once again been bleached a lifeless white by an all-seeing, never-caring sun. As for its delicate balance of genre film viscerality and systemic, docu-realist social analysis, Gomorrah’s indebtedness to Francesco Rosi’s Salvatore Giuliano is unmistakable as well. Indeed, Rosi himself paid a visit to Garrone’s set during shooting, and praised the “anthropological interest” of the younger director’s auteurist insistence on faces framed as tightly, and often as impenetrably, as the painted Grecian statuary in Godard’s Cinecittà-centric Contempt.

Naples has always been psychogeographically synonymous with systems of underground caves and other subterranean structures: ancient and modern tunnels, aqueducts, cisterns, catacombs, and quarries honeycomb beneath the city and environs, as if echoing the worm-eaten social and economic apple the Camorra has left above. Garrone cunningly, claustrophobically visualizes and fuses both of these systems, staging many of Gomorrah’s set pieces within the blackened mouths of infernal pits (as during the trial by Kevlar undergone by the film’s pint-size, pixieish Totò, whose admission into the mob is marked by a bullet to the vest at near point-blank range); along the catwalklike terraces strung between apartment-block towers like cobwebs twitching with the snared and the already dead (drug dealers and junkies squabbling on one landing while a wedding march proceeds unmolested a level below); or in the bowels of bottomless parking structures, where the bagman Don Ciro can often be found scurrying away from the echoes of squealing rubber, always one rabbit-scared jump ahead of the end of the line.

All of Gomorrah’s visual emphasis on caves and tunnels and tombs within tombs (from the hidden stash of weapons looted by the adolescent Ciro and Marco to the coffinlike trunk space in which seamster Pasquale rides nightly to his moonlighting gig at a Chinese garment factory) notwithstanding, several of the film’s most devastating events transpire in broad daylight, along wide-open expanses of pasture-bordered roadside or at the edges of an endless dunescape. It’s in the latter that we recurrently encounter Marco and Ciro, first indelibly emptying automatic weapons into a canal cut through a spit of desolate marshland while wearing nothing but skimpy designer briefs and furiously bellowing war faces, and later haplessly maneuvering into position among bunkers abutting beachfront where the system waits to exact its toll. Along the former, we watch as Roberto first receives, and then discards, a carton of landfill-poisoned peaches, whose sweetly rotting aroma evokes a host of prior cinematic gardens of evil (Chinatown’s parched and corrupted apple orchards, Marlon Brando’s smiling orange-peel death rattle in The Godfather) and signals Roberto’s coming to consciousness and sudden rejection of the Camorra’s business-as-usual attitude toward the despoliation of the southern Italian soil and soul.

For Garrone, those limitless vistas are both portholes to the alien­ated, Antonioni-ized landscapes of the cinematic past and potent, if bitterly ironic, reimaginings of Campania’s ancient history of picturesque pastoral and sweeping seaside views: a gallery of vast canvases, each to be filled with scrutinizing close-ups of dead and dying men’s heads, or left neat and nearly emptied, as if the scenery itself had already swallowed humanity whole. For the Camorra, those same wide-open spaces serve a somewhat different, far more diffident master: the brutal efficiencies of the system itself—a system that sees empty spaces as nothing more than emblematic zones of potential commerce, untapped spheres of future industry. Life under the Camorra is science fiction—and space, its final frontier: quarried holes left gaping in the sides of mountains perfect, at the right price, for refilling with “terraces” of manufacturing sludge and urban/industrial waste, or the bodies of the next generation of bullet-riddled young boys.

Chuck Stephens is a contributing editor to Film Comment and Filmmaker magazines. He lives and teaches in Nashville.

Previously: 'I thought you said we should meet here at Marienbad one year from this time last year...'

Joyeux Hardcore



Link: woolen pullover * colette * sold out
Previously: More brilliant albeit overpriced crass consumerism...

Wednesday, December 2, 2009

Having Fun With Fugazi On Stage


A 40+ minute montage of Fugazi stage banter here.

Link: Official(ly lame) Fugazi webpage...